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Wer hätte vor ein paar Jahren gedacht, dass so etwas mit HTML und JavaScript möglich ist.
Deutlich einfacher, deutlich weniger Ressourcenverbrauch als Flash.

HumbleFinance is an HTML5 data visualization tool written as a demonstration of interactive graphing in HTML5. It is similar to the Flash tool on http://finance.google.com/. The tool itself is written entirely in JavaScript, using the Prototype and Flotr libraries. It can be used to display any two 2-D data sets of real numerical data which share an axis.

Demo-Seite von humble software

If you’ve wondered why there haven’t been many Gears releases or posts on the Gears blog lately, it’s because we’ve shifted our effort towards bringing all of the Gears capabilities into web standards like HTML5.

Bemerkenswerter Zug von Google. Die Eigenentwicklung wird sukzessive zugunsten eines offenen Standards aufgegeben. Dem User wird’s helfen.



-> Gears API Blog: Hello HTML5

Dear Pixelmator Team,

I don’t do this often, but in this special case, I’m personally frustrated with your performance and since I’m obviously not the only one, this topic deserves some public discussion.

I’ll recap a bit of your story – maybe it helps to remind you of what you guys created…

In September 2007 there was a big buzz about an upcoming image editor for the Mac platform. It was called Pixelmator and thanks to a great user interface and a very promising feature list, Pixelmator was quickly hyped as the inexpensive challenger of the venerable Adobe Photoshop – at least a welcome replacement to Adobe Elements. Pixelmator shipped for relatively small $59 and was announced on September 25th, 2007 with an official announcement on the companys blog (link).

In the following months you guys took a trip around the world to promote Pixelmator, made some very cool improvements to the software and came up with several updates. The press featured your efforts in a broad manner and everybody who already used Pixelmator had the belief in doing the right thing; going with the ‘good ones’. It had been a long time, that a new software had such a positive rush.

With the upcoming “Draftsman” release in the bag, you inducted us in to the Flight Plan for Summer, announcing your work on the “Tempo” release (1.3) which came out of beta one year ago in November. Three months later, there was the next upgrade to version 1.4. Wow – that was a great pace and everyone was impressed with the thrusting approach you were driving Pixelmator to the next level.

Finally you released version 1.5 on September 8th 2009; just some weeks before the release of Snow Leopard – touting Pixelmator would support Apple’s newest operating system.

The 8th of September is the last date, where we did hear anything about the software. No feedback. No bug fixes. No updates on anything. And this is, what really bugs me and I hope to find (or get) an answer to.

The last status you sent on the official twitter account (@pixelmator) is – as of this writing – regarding the release of version 1.5, dated September 8th 2009.

The last entry on your company blog is also dated September 8th – also regarding the release.

The are indeed phases were you didn’t update the blog for some weeks, sometimes for months. But at least the updates on Twitter came in more frequently and so your customers could follow the progress on the software.

Yes – customers. I’m using this term now for the first time, although this is the main reason, I’m writing all of this. You’ve got customers. And when we believe the numbers you stated in last year’s October, you’ve got a lot of customers; somewhere between 50 and 100 thousands at that time, which should have spilled a good 2 million+ Dollars to your bank accounts. And I assume, these numbers have gotten even more impressive in the following months, since you were able to get into Apple’s online and retail stores by mid of 2009. While stating your contentment this was another economical milestone for the young company that once went out to turn the imaging software landscape upside down.

May I take a guess? It was enough cash. Enough cash, that you drew from well over two years of pushing the software and the additional distribution via Apple’s sales channels. Though you told us back in October 2008, that making money is not the first aim I would not blame you on making money – in the end that’s always the reason. If money wouldn’t be a reason to you, you wouldn’t have put the $59 price tag on Pixelmator.

While the numbers are great, that is not the main passion and motivation engine for us. Actually, much more exciting thing for us is that your feedback and reviews are becoming better and better with every single update of Pixelmator. I know that because, even though I am still very busy working on Pixelmator stuff, I read your e-mail, blogs, comments, and other websites that talk about Pixelmator every single evening before going to sleep.

from the Pixelmator blog (Link)

One year later, you obviously lost this passion and I doubt, that you guys still read the blog posts and e-mails we – your customers – send to you.

All what’s left is a company that effectively doesn’t exist anymore.

If you quit, because there’s enough cash on the bank, then this would be o.k. What’s not o.k. is not to tell anybody.

If you quit, because you lost the source code and have not backup, then this would be o.k. What’s not o.k. is not to tell anybody.

If you quit, because you just need a break from working two years without interruption, then this would be o.k. What’s not o.k. is not to tell anybody.

If you quit, because you got an even bigger check from Adobe to just close and no longer endanger Elements or Photoshop, then this would be o.k. What’s not o.k. is not to tell anybody.

As you wrote, there are 100.000+ people who where happily using your software (and paying for it!) which are now lost in the dark. (You can tell a different story, if the legal stuff doesn’t allow to tell the truth…). No matter what – but tell us something.

Safari

Not really true. Using the contact form, also doesn’t help. No reply.

You can’t be fine with all your customers complaining in the forum about bugs. They are effectively begging for just a minor update – to get the full Snow Leopard support, you promised in September. None of them had any luck. No reactions from your side whatsoever. In the forum, there is an extra space dedicated to questions to the guys behind the product; the “Pixelmator Team Chat”. It’s full of “please help!”, “we need a bug-fix release” postings. The absolutely absurd thing about the “team chat” is, that there’s unfortunately no team to chat with.

Three days ago, I asked a simple question: “Are you still there?” No one who has any concern about his customers wouldn’t leave such a question unanswered. Even the support guy (Sebastian) who showed the most activity of all of you since the last release didn’t feel to jump in and calm the situation. Other than that is my theory about Sebastian different anyway: while the core team is relaxing in the sun since September, no one told him that the show is over…

Besides a poor customer service and a doomed product, one other thing should come to your mind. The effect on the independent software scene. Especially for the Mac there are a lot of great applications and the community values this with high respect and a – compared to the Windows ecosystem – very high readiness to pay for good software (who wants to pay for Windows crap anyway…). You profited from this community; otherwise you wouldn’t have made $60.000 on the first day. Mac customers are loyal and kind-hearted, but if they get messed around, they’ll change. That would mean, that other developers will find a more difficult situation, if the small development team (like you!) become unreliable.

So, either this whole mess is just a terrible awkward move by you and you guys sit in the basement since September to find solutions for all the bugs and issues your customers have, or you just don’t care anymore.
Either way, if your ‘communication habits’ stay as they were in the past, don’t be surprised, if we also don’t care any longer.

Pity!

Best regards,
Steve.

Nette App für den kleinen Zeitvertreib zwischendurch

PaperToss.jpg

Backflip Studios ist mit Paper Toss schon länger in den iPhone-App Hitlisten vertreten. Simples Ziel des Spiels ist, Papierkugeln die korrekte Richtung zu geben, so dass sie in einem Mülleimer landen. Dabei variiert je nach gewähltem Level die Entfernung zum Ziel. Entscheidend beeinflusst wird die Flugbahn des Papier-Geschosses durch einen Ventilator, der mal von links, mal von rechts in wechselnder Intensität für Turbulenzen sorgt. Zwar hat man relativ schnell raus, wie die jeweiligen Windstärken zu nehmen sind, was jedoch noch lange keine High-Score Garantie ist.

Sonderlich viel Grafik gibt es nicht, jedoch das, was man sieht ist recht liebevoll gemacht. Allerdings werde ich nicht verstehen, warum in der Büro-Umgebung ausgerechnet ein Wind**s-PC auf dem Schreibtisch steht; hier wäre ein formschöner iMac oder zumindest die realitätsnähere Abbildung des BSoD angebrachter…

Paper Toss ist ein herrliches ‘Spiel’, um mal eben ein paar Minuten Wartezeit an der Bushaltestelle zu überbrücken – und weil’s so viel Spaß macht, wird man im Bus wahrscheinlich weiterspielen.

Es gibt eine kostenlose und eine kostenpflichtige (aktuell €0,79) Version. Für ein paar Cent kann man sich von den Werbeeinblendungen am oberen Bildschirmrand freikaufen.

iTunes Link (kostenlose Version)

Apple liefert leider keine deutschen Inhalte für das Lexikon mit.
Einen deutschen Thesaurus sucht man daher vergeblich. Wolfgang Reszel schafft hier Abhilfe: er veröffentlicht ein Plugin für Lexikon, das Einträge von opthesaurus.de integriert. Funktioniert prima.

OpenThesaurus_Deutsch.png

Link: OpenThesaurus_Deutsch

In diesem Zusammenhang sei noch ein weiteres Plugin erwähnt:

dict.cc.png

dict.cc ist ein Wörterbuch Deutsch – Englisch und kann auf der Download-Seite heruntergeladen werden.

…just grab your copy from Red Sweater and start typing.

Powerful Blog Publishing For Your Mac.
Write, preview, and publish without a web browser.